[{"data":1,"prerenderedAt":58},["ShallowReactive",2],{"\u002Fblog\u002Fcode-log-day-6":3},{"id":4,"title":5,"author":6,"body":7,"date":43,"description":44,"draft":45,"extension":46,"image":47,"language":48,"meta":49,"navigation":50,"path":51,"seo":52,"stem":53,"tags":54,"__hash__":57},"blog\u002Fblog\u002FCode Log - Day 6.md","Code Log - Day 6","Caio Prado",{"type":8,"value":9,"toc":35},"minimark",[10,15,19,24],[11,12,14],"h2",{"id":13},"log","Log",[16,17,18],"p",{},"Today i only tested a game development library for a side project.",[20,21,23],"h3",{"id":22},"side-project","Side Project",[16,25,26,27,34],{},"One of my side projects is an Atari 2600 game made with assembly. I've been thinking about the possibility of remaking it for modern platforms (desktop\u002Fmobile devices), so i tested the ",[28,29,33],"a",{"href":30,"rel":31},"https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib",[32],"nofollow","raylib"," library as a possibly option, since it's quite easy to use and it allows C and C++ code.",{"title":36,"searchDepth":37,"depth":37,"links":38},"",2,[39],{"id":13,"depth":37,"text":14,"children":40},[41],{"id":22,"depth":42,"text":23},3,"2025-01-12","Testing raylib as a way to remake an Atari 2600 assembly game for desktop and mobile.",false,"md",null,"en",{},true,"\u002Fblog\u002Fcode-log-day-6",{"title":5,"description":44},"blog\u002FCode Log - Day 6",[55,56],"challenge","daily-coding","1YsQ7HA6-i7mCOuQzWf5pm-Osr84XHDYZh1iQ4ghpOA",1785357636305]